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View Full Version : [Danger Room 2.0 - Wants your help]


SSJKarma
05-16-2009, 12:26 AM
Hey there gang, most of you know that i was working to get that training room you wanted for quite some time to be perfect for you guys/girls... i must say that i really tryed these last 2 weeks to bring it to you as fast as i could, but i felt that it would take a long time just to code every possible fight.

i was out of my league unfortunetly.
i haven't forgotten the project, nor do i even think about dropping it. on the contrary i decided after a maths that creating a system to let you choose your own fight the way you want it is strickly impossible with the current engine. i'll show you why right below...

based on a sequence i calculated the probabilities and those probabilities are the exact number of fights i have to program. and how i did the calculation, if anything is wrong just tell me. i'm not really good in maths !

so here goes, let's start with the system....
gametype - gamemode - ai - p2 - p4 - helper1 - helper2
helper2 = 22 (possibilities including the random option)
helper1 = 22x22=484 (just with changes in helpers)
player4= 484x14=6776 (getting big with just the player4 choice added)
player2= 6776x14=94864 (really getting big here and we're barely starting)
ai= 94864x4=379456 (4 difficulty level only, but still gets the number high)
gamemode= 379456x16=6071296 (already out of control if you ask me)
gametype= 6071296x4=24285184 (whoa, lucky that it ends here...)

now only two gametype actually uses player4 which are 1v2 and 2v2 so why would we consider those in, lets remove them... 4 types, only 2 uses them, lets divide by 2...

24285184 / 2 = 12142592
TOTAL POSSIBLE FIGHT : 12,142,592

Now considering how fast i do this and how i am not scripting 24/7 7 days a week, i estimated myself coding those for like another year and i dont really want to do that. not to mention i'm not sure you want that to happen in that many times. eventually i'll add more as time goes by.

12 million coded fight is too big of a number for me. that's where you guys comes in. i thought you're the one who wanted to have some training room just for training purposes... so why not give you the opportunity to create your own personnal fight, right now and tell me about it !

so here goes, just tell me these information and i'll add that fight to the list. i hoipe with this to gain the possibilities that will most like be played, you can actually do every god thing you want with this thing. as long as its part of the gameplay already in there. i also allowing you to name me multiple fights.

so, What type of fight would you train in ?
type (1v1, 1v2, 2v1, 2v2):
mode (lvl0, lvl1, lvl2, lvl3, dwx, brawl, primal, survivor, max-1, unvind, XvsSF, Proj-D, NO-RD, ZERO-E, shrinkage, Gigantism):
ai (very easy, easy, normal, hard):
p2 (your first enemy):
p4 (your second enemy):
h1 (your helper):
h2 (your enemy helper):

tell me that and i will create the fights for you.
as simple as this... just give me the info and i'll create the fight so you can train in that precise mode of play !

#1sakurafan
05-16-2009, 02:08 AM
type:1v2
mode:brawl
ai.the hardest u can make it http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin.gif
p2:wolve
p4:wolve
h1:sakura
h2:bison

SSJKarma
05-16-2009, 02:46 AM
ok just so you know...
2v1 = two of you against 1 computer.
1v2 = 1 you versus 2 computers

so when you say 2v1, are you saying 2 of you against 1 computer or the inverse ?

also, use this method please, easier for me to understand.

type:
mode:
ai:
p2:
p4:
h1:
h2:

will be a lot more cleaner this way !

haspinwal
05-16-2009, 06:36 AM
Alrigt, ima check how "Hard" It really is http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/smile.gif

type: 1v2
mode: brawl
ai: hard
p2: Onslaught
p4: Onslaught
h1: zangief
h2: zangief

Cazaki
05-16-2009, 08:32 PM
I'll complete the form that you are asking for, but I have a question, for one, are you able to create a dummy mode? Similar to the taunt thing in story mode 1, round 1? Two, are you able to change the speed? Three, changing damage resistance? Like being able to take a lot of hits or no damage at all, basically an infinite match, that's how most fighting games use the practice mode. And finally...

type: 2v2
mode: Lvl 3
ai: Normal
p2: Akuma
p4: M. Bison
h1: Blanka
h2: Zangief

SSJKarma
05-17-2009, 04:58 PM
Quote[/b] ]are you able to create a dummy mode?
i can try, but i guarantee nothing... but i have an idea of how i could do it.

Quote[/b] ]are you able to change the speed?
as seen in most of our hardest match in story modes.... the speed of players and opponents we can play with. we can make you slow as hell and fast as hell ! but for the sake of this thing, i won't enable the speed changes, as getting the speed up is one way to make the computer harder !

Quote[/b] ]changing damage resistance?
we are missing information about how creed works. when we have that information from tmyapp... i'll see if its possible, if it is then clearly i will be adding it into game ! for now, lets assume that we cannot !


go on people, the more we have the better !

SSJKarma
05-19-2009, 02:41 PM
I thank those who actually told me what they'd like. i'll try and add these into the preset matches section for you to enjoy !

for now this will be closed, as i found a way to easily create all possibilities without having to code for like a year and a half. so again i thank those who participated in this hope you'll enjoy the next danger room as much as you enjoyed the first one !