SSJKarma
05-16-2009, 12:26 AM
Hey there gang, most of you know that i was working to get that training room you wanted for quite some time to be perfect for you guys/girls... i must say that i really tryed these last 2 weeks to bring it to you as fast as i could, but i felt that it would take a long time just to code every possible fight.
i was out of my league unfortunetly.
i haven't forgotten the project, nor do i even think about dropping it. on the contrary i decided after a maths that creating a system to let you choose your own fight the way you want it is strickly impossible with the current engine. i'll show you why right below...
based on a sequence i calculated the probabilities and those probabilities are the exact number of fights i have to program. and how i did the calculation, if anything is wrong just tell me. i'm not really good in maths !
so here goes, let's start with the system....
gametype - gamemode - ai - p2 - p4 - helper1 - helper2
helper2 = 22 (possibilities including the random option)
helper1 = 22x22=484 (just with changes in helpers)
player4= 484x14=6776 (getting big with just the player4 choice added)
player2= 6776x14=94864 (really getting big here and we're barely starting)
ai= 94864x4=379456 (4 difficulty level only, but still gets the number high)
gamemode= 379456x16=6071296 (already out of control if you ask me)
gametype= 6071296x4=24285184 (whoa, lucky that it ends here...)
now only two gametype actually uses player4 which are 1v2 and 2v2 so why would we consider those in, lets remove them... 4 types, only 2 uses them, lets divide by 2...
24285184 / 2 = 12142592
TOTAL POSSIBLE FIGHT : 12,142,592
Now considering how fast i do this and how i am not scripting 24/7 7 days a week, i estimated myself coding those for like another year and i dont really want to do that. not to mention i'm not sure you want that to happen in that many times. eventually i'll add more as time goes by.
12 million coded fight is too big of a number for me. that's where you guys comes in. i thought you're the one who wanted to have some training room just for training purposes... so why not give you the opportunity to create your own personnal fight, right now and tell me about it !
so here goes, just tell me these information and i'll add that fight to the list. i hoipe with this to gain the possibilities that will most like be played, you can actually do every god thing you want with this thing. as long as its part of the gameplay already in there. i also allowing you to name me multiple fights.
so, What type of fight would you train in ?
type (1v1, 1v2, 2v1, 2v2):
mode (lvl0, lvl1, lvl2, lvl3, dwx, brawl, primal, survivor, max-1, unvind, XvsSF, Proj-D, NO-RD, ZERO-E, shrinkage, Gigantism):
ai (very easy, easy, normal, hard):
p2 (your first enemy):
p4 (your second enemy):
h1 (your helper):
h2 (your enemy helper):
tell me that and i will create the fights for you.
as simple as this... just give me the info and i'll create the fight so you can train in that precise mode of play !
i was out of my league unfortunetly.
i haven't forgotten the project, nor do i even think about dropping it. on the contrary i decided after a maths that creating a system to let you choose your own fight the way you want it is strickly impossible with the current engine. i'll show you why right below...
based on a sequence i calculated the probabilities and those probabilities are the exact number of fights i have to program. and how i did the calculation, if anything is wrong just tell me. i'm not really good in maths !
so here goes, let's start with the system....
gametype - gamemode - ai - p2 - p4 - helper1 - helper2
helper2 = 22 (possibilities including the random option)
helper1 = 22x22=484 (just with changes in helpers)
player4= 484x14=6776 (getting big with just the player4 choice added)
player2= 6776x14=94864 (really getting big here and we're barely starting)
ai= 94864x4=379456 (4 difficulty level only, but still gets the number high)
gamemode= 379456x16=6071296 (already out of control if you ask me)
gametype= 6071296x4=24285184 (whoa, lucky that it ends here...)
now only two gametype actually uses player4 which are 1v2 and 2v2 so why would we consider those in, lets remove them... 4 types, only 2 uses them, lets divide by 2...
24285184 / 2 = 12142592
TOTAL POSSIBLE FIGHT : 12,142,592
Now considering how fast i do this and how i am not scripting 24/7 7 days a week, i estimated myself coding those for like another year and i dont really want to do that. not to mention i'm not sure you want that to happen in that many times. eventually i'll add more as time goes by.
12 million coded fight is too big of a number for me. that's where you guys comes in. i thought you're the one who wanted to have some training room just for training purposes... so why not give you the opportunity to create your own personnal fight, right now and tell me about it !
so here goes, just tell me these information and i'll add that fight to the list. i hoipe with this to gain the possibilities that will most like be played, you can actually do every god thing you want with this thing. as long as its part of the gameplay already in there. i also allowing you to name me multiple fights.
so, What type of fight would you train in ?
type (1v1, 1v2, 2v1, 2v2):
mode (lvl0, lvl1, lvl2, lvl3, dwx, brawl, primal, survivor, max-1, unvind, XvsSF, Proj-D, NO-RD, ZERO-E, shrinkage, Gigantism):
ai (very easy, easy, normal, hard):
p2 (your first enemy):
p4 (your second enemy):
h1 (your helper):
h2 (your enemy helper):
tell me that and i will create the fights for you.
as simple as this... just give me the info and i'll create the fight so you can train in that precise mode of play !