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View Full Version : A few improvements/ideas for akuma/shin akuma.


chicken_wing
04-13-2006, 09:19 AM
Well, as of lately i've been playing alot of arcade SF games,and it has occurd to me the akuma and shin akuma are missing ALOT of moves that make 'em that bad ass character that their suppose to be.

The Improvement's for Akuma that i think should be added are as follows:
-His Jump diving kick[As his anti air move]
-His version of Shinku hadouken is missing[Yes,I know TMyApp doesn't want to make 'nother Ryu, but it's kind of unfair the only projectile super he has is in air.]
-His Ashura Warp should go through a projectile IF you time it right.
-For the love of god, he needs an speed upgrade...at least have at the same speed as Ryu or a tad slower.

Shin Akuma:

-His Double Air Hadouken is missing[Yes, I know people will abuse it but how about they press the command for the hadouken for one hadouken and they do the command and the second hadouken comes out, BUT for the second on Shin Akuma Loses 1/10 of his power bar to make it fair.]

-His Missing that hurrican kick super[Yes I know people would think it's identical to Ryu's super, but Shin Akuma's would go horizontally up and can be used for an anti air super.]

For now these are the most important improvement's that both version's of Akuma needs.

As for more move i'll edit this post later on the day.

Veg1ta
04-13-2006, 10:42 AM
this topic isnt going to go down to well with the community cause most think akuma is allrdy to powerfull so they all shoot down any request for akuma to get a upgrade but i am behind u 100 percent akuma is missing to many of his moves from previous games but it seems ryu got most of his supers that we know of akumas doble air hadoken is just 1 example of a long list of missing akuma moves like his 2 supers super hurricane kick which rises upwards is missing and his messatsu hadoken which can only be performed on the ground is missing too thats just to name a few and before any of yous reply to this post saying either akuma will be a clone of ryu or he hasnt got the moves cause sfo is a diffrent street fighter game plz dont cause ur argument is biased and pointless

1.its evil ryus whos a clone of akuma since akuma came first in the series
2.yes sfo is a diffrent street fighter game but one thing always stays the same thru out most street fighter games and thats the chars and there moves.

chicken_wing
04-13-2006, 10:46 AM
Well, TMy can always Tweak how much damage akuma moves can do...and if i remember correctly, In most SF games, Akuma always had the lowest defense in the game and I think TMy should do that to Akuma to make him more balanced in the near future.

EvilAkuma
04-13-2006, 12:47 PM
Nice one Cwing http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif

Hopefully this comes on DWX http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif

el_playa
04-13-2006, 01:13 PM
Quote[/b] (chicken_wing @ April 13 2006,10:19)]-His version of Shinku hadouken is missing[Yes,I know TMyApp doesn't want to make 'nother Ryu, but it's kind of unfair the only projectile super he has is in air.]
that idea has already been said... but put it like this... if youwant both moves... go with evil ryu... http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/plain.gif

Metal_Ken
04-13-2006, 01:22 PM
Yea I wish this move could be here to:

http://content.answers.com/main/content/wp/en/f/f7/Akumaragingstorm2.gif

Instead of Shinku Hadoken they could add that so Akuma isnt like Ryu at all.

Veg1ta
04-13-2006, 01:43 PM
Akuma's super moves consist of the Messatsu Gou Hadouken (Destructive Strong Surge Fist), which is simply a Shinkuu Hadouken with higher power, a Tenma Gou Zankuu, which is literally a midair version of the Shinkuu Hadoken, a Messatsu Gou Shouryuuken (Destructive Strong Rising Dragon Fist), which is generally a parody of Ken's Shoryu Reppa without the scorching effect, and the Messatsu Gou Rasen, an upward spiraling hurricane kick attack. His trademark moves are the Shun Goku Satsu and the Kongou Kokuretsu Zan.

Akuma's self-taught technique is called the Kongou Kokuretsu Zan, in which Akuma channels all his power into both hands and then slashes away with life-threatening chops that creates an aura protecting him from harm thats the move mk is talking about and wants added.

which concludes theres 3 supers missing so it is truely time akuma got the upgrade he so deserves since he brought the whole dark hadou era to our bedrooms and why doesnt anyone every say remove evil ryus raging demon or gou zanku move cause they where stole from akuma.

azncat
04-13-2006, 02:09 PM
i think that the flying kick one isnt gonna come in... i remember making a topic about it (someone made a funny ass pic of it http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/lol.gif ) and it got turned down and never came http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/sad.gif

EvilAkuma
04-13-2006, 02:09 PM
Quote[/b] (el_playa @ April 13 2006,2:13)]Quote[/b] (chicken_wing @ April 13 2006,10:19)]-His version of Shinku hadouken is missing[Yes,I know TMyApp doesn't want to make 'nother Ryu, but it's kind of unfair the only projectile super he has is in air.]
that idea has already been said... but put it like this... if youwant both moves... go with evil ryu... http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/plain.gif
It's best not to interupt people that been here longer. We love to bring the ideas back again, even if it was made like month agos. We are trying to get TMyApp say, "Ok, they bother me such much, I'll add it. http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif "

chicken_wing
04-13-2006, 02:28 PM
Well,for Akuma's version of Ryu's shinku Hadouken...TMy can put as a level 2 move.

That Move that Mk want's added is a move that requires a level 3 bar like akuma's rd,and that move and so less damage then his Rd...and it will connect like Ryu's Super Uppercut.

@ El playa: Yes I know this has already been said before,but no one really gave out ideas on how to make it fair to everyone.

Also,Im getting tired playing with E.Ryu, so far no character can match E.Ryu's powers/moves...and adding these move's to Akuma/shin akuma at least make a character like E.Ryu but with different fighting technique's and moves.

EvilAkuma
04-13-2006, 02:36 PM
Akuma > EvilRyu no matter what. But Akuma has only 3 specials. Ryu/EvilRyu has about 5

killerdude10
04-14-2006, 06:59 AM
well he is right.....evl ryu has more specials than akuma
i think akuma shuld have a shinku haduken super so that he would not get defeated by ryu so easily.....if akuma will have a shinku haduken super he would rock sfo....

cripwalker_19
04-14-2006, 11:18 PM
Quote[/b] (Metal_Ken @ April 13 2006,2:22)]Yea I wish this move could be here to:

http://content.answers.com/main/content/wp/en/f/f7/Akumaragingstorm2.gif

Instead of Shinku Hadoken they could add that so Akuma isnt like Ryu at all.
if that move WAS there..it shud do tha same amount of damage as kens super fire upper cut thingy lol

CripX

Jakelynch
04-15-2006, 12:47 PM
Probably......lol.

I say make the Raging Demon a grab move and add on all Akuma's specials......I know it's a horrible idea, but people won't spam the RD, and will use his specials more often....Or, just add some level inbetween them to make him compare to Evil Ryu.....really don't know. =/

chicken_wing
04-15-2006, 01:06 PM
Quote[/b] (Jakelynch @ April 15 2006,8:47)]Probably......lol.

I say make the Raging Demon a grab move and add on all Akuma's specials......I know it's a horrible idea, but people won't spam the RD, and will use his specials more often....Or, just add some level inbetween them to make him compare to Evil Ryu.....really don't know. =/
His rd is already a grab move. http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/plain.gif

Jakelynch
04-15-2006, 01:32 PM
If it's a grab move, how is it that it connects, even if the opponet is across the screen? o.0 I'm saying make it a grab move, as in literally grabbing them, and add on specials to even it out. And as I said, it's a horrible idea, so forgets it. 0.o

chicken_wing
04-15-2006, 01:55 PM
Quote[/b] (Jakelynch @ April 15 2006,9:32)]If it's a grab move, how is it that it connects, even if the opponet is across the screen? o.0 I'm saying make it a grab move, as in literally grabbing them, and add on specials to even it out. And as I said, it's a horrible idea, so forgets it. 0.o
It's a grab move that automatically connects.

azncat
04-15-2006, 02:12 PM
but doesnt the word GRAB mean to actually GRAB the opponent...?

Jakelynch
04-15-2006, 02:51 PM
Yeah. Like in most SF games with Akuma, you must grab them and be close to connect with the RD. I'll say it again, I don't think my idea was good, so let's just get off of the idea. XD

el_playa
04-15-2006, 03:22 PM
Quote[/b] (EvilAkuma @ April 13 2006,3:09)]Quote[/b] (el_playa @ April 13 2006,2:13)]Quote[/b] (chicken_wing @ April 13 2006,10:19)]-His version of Shinku hadouken is missing[Yes,I know TMyApp doesn't want to make 'nother Ryu, but it's kind of unfair the only projectile super he has is in air.]
that idea has already been said... but put it like this... if youwant both moves... go with evil ryu... http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/plain.gif
It's best not to interupt people that been here longer. We love to bring the ideas back again, even if it was made like month agos. We are trying to get TMyApp say, "Ok, they bother me such much, I'll add it. http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif "
longer than you?! ive been playing sfo as around the date u joined the forum http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/plain.gif
well.. yes akuma should have more moves.. cwing is right.. ryu kinda has too many

chicken_wing
04-15-2006, 04:53 PM
Quote[/b] (azncat @ April 15 2006,10:12)]but doesnt the word GRAB mean to actually GRAB the opponent...?
*sigh*... yeah,but the regular RD from the acutal SF games is a grab move,but TMy decided to make the RD automatically hit your oppenent from anywhere due to lag issue.[he made the hitbox for the grapple of the RD the entire screen]Thus making it an automatic grab move in which it doesnt grab you it still hits you.

O_o

Vash
04-15-2006, 05:56 PM
Nice ideas man I really agree with you on them.

LiL_DRS
04-15-2006, 06:01 PM
all akuma needs is shinku and that fist to ground move X_X i dont know the name but Mk posted a pic of it. then akuma would be hype/

Vash
04-15-2006, 06:43 PM
Quote[/b] (LiL_DRS @ April 15 2006,7:01)]all akuma needs is shinku and that fist to ground move X_X i dont know the name but Mk posted a pic of it. then akuma would be hype/
Yeah then Akuma would really own.

azncat
04-15-2006, 06:46 PM
Quote[/b] (chicken_wing @ April 15 2006,5:53)]Quote[/b] (azncat @ April 15 2006,10:12)]but doesnt the word GRAB mean to actually GRAB the opponent...?
*sigh*... yeah,but the regular RD from the acutal SF games is a grab move,but TMy decided to make the RD automatically hit your oppenent from anywhere due to lag issue.[he made the hitbox for the grapple of the RD the entire screen]Thus making it an automatic grab move in which it doesnt grab you it still hits you.

O_o
true that... meh.. i guess it does reduce lag issues o_o...

chicken_wing
04-15-2006, 07:00 PM
Quote[/b] (LiL_DRS @ April 15 2006,2:01)]all akuma needs is shinku and that fist to ground move X_X i dont know the name but Mk posted a pic of it. then akuma would be hype/
Well, the problem with that, is that it will be impossible for TMy to code the move from scratch since the acutal game[Street fighter III 3rd strike] will be hard to get certain files.

But,if TMy wanted to he can create a move for Akuma,just like he did with Wolverine's drill claw x.[drill claw with continous animation and special effects]

Also the move is called kongou kokure tsuzan i probally spelt it wrong but...it's somewhere along those lines.