View Full Version : Speed(connection) options
blockattack
11-14-2005, 03:31 PM
I think that most of you have noticed by now that playing anyone in an online game, not just SFO, but any game that requires a connection to another pc is mostly based on the two or more computers connection speed. The better the connection the better the experience, right? Well I think that there should be an option in the game that allows the gamers with similar connections to enjoy the game in a room(server) where players of similar connections can gather to enjoy the game with less of a lag factor in the game.
Maybe with different rooms for specific connections more features could be added to certain servers to boost gameplay? Currently slow connection players and faster connected players all take part in the same features in the game which sometimes is not always a good thing for either of the connected players. I think that "segragated" speed servers would be a bit better.
Connecting with a player with a similar connection should increase an easy syncronization, and decrease sync loss. Anyway just an idea, I didn't put it in the new features section but if it has a positive response I guess someone will move it. If not it will certainly be removed quickly.
Bandit04
11-14-2005, 03:39 PM
Indeed.
I'm tired of fighting heavy laggers with their slow/damaged/infected computers.
Dark_Paladin_X
11-14-2005, 03:43 PM
I don't believe there's anything we can do abut that. Some people can't afford good connections. OTher have it, but try ti exploit it for selfish purposes.
again, not much we can do. But you pose a great point about fighting laggers.
(EliteRyu)
11-14-2005, 03:49 PM
I think that's a stupid idea.
Just think about it, he don't make sence at all...
DragonAkuma
11-14-2005, 04:40 PM
it aint there fault they cant get a high connection this thead shouln't have even been made
http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/withstupid.gif this is a stupid idea Thread Closed!
j/k lol his my #2x saying it =D
estset
11-14-2005, 04:51 PM
Quote[/b] (Dark_Paladin_X @ Nov. 14 2005,4:43)]I don't believe there's anything we can do abut that. Some people can't afford good connections. OTher have it, but try ti exploit it for selfish purposes.
again, not much we can do. But you pose a great point about fighting laggers.
Yea ur right man =)
blockattack
11-14-2005, 05:02 PM
My friends you misunderstand my point. I merely stated that people with slow connections would have there own room (server) in which they could meet and play other slower connected players, and the faster connected would also have their own room. I hope you all didnt think that I was just being selfish and wanted an all fast player server, I apologize if you misunderstood me. This would benefit slower connections as well as faster. I'm only guessing that it would make it easier, to be able to syncronize with a player more your speed. But I guess you guys thought that I was just going for the speed freaks of SFO...oh well lol.
Bandit04
11-14-2005, 08:26 PM
Quote[/b] (blockattack @ Nov. 14 2005,5:02)]I'm only guessing that it would make it easier, to be able to syncronize with a player more your speed.
It would make it easier to be able to synchronize with your same speed level.
There's enough servers to implement this idea in, so I'd say go along with it.
I hear you loud and clear bro..
Kill_dem_all
11-14-2005, 08:36 PM
WoW smart ass idea but that might mess up the game
DragonAkuma
11-14-2005, 08:45 PM
Quote[/b] (blockattack @ Nov. 14 2005,6:02)]My friends you misunderstand my point. I merely stated that people with slow connections would have there own room (server) in which they could meet and play other slower connected players, and the faster connected would also have their own room. I hope you all didnt think that I was just being selfish and wanted an all fast player server, I apologize if you misunderstood me. This would benefit slower connections as well as faster. I'm only guessing that it would make it easier, to be able to syncronize with a player more your speed. But I guess you guys thought that I was just going for the speed freaks of SFO...oh well lol.
http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/shocked.gif thats more like it lol in that case hell yeah we should do it!
lilmarteniece
11-14-2005, 09:03 PM
i feel u dark px
evilkenfire
11-15-2005, 05:36 AM
i dont mean to be rude or mean but thats not such a great idea, like kill dem said it probly mess up the game, ur taking away the persons right to challnge and fight anyone, soon ull find urslf fighting the same damn ppl, and wat about tournies will there be segragated tournies?
Mercedes04
11-15-2005, 06:33 AM
Quote[/b] (blockattack @ Nov. 14 2005,6:02)]My friends you misunderstand my point. I merely stated that people with slow connections would have there own room (server) in which they could meet and play other slower connected players, and the faster connected would also have their own room. I hope you all didnt think that I was just being selfish and wanted an all fast player server, I apologize if you misunderstood me. This would benefit slower connections as well as faster. I'm only guessing that it would make it easier, to be able to syncronize with a player more your speed. But I guess you guys thought that I was just going for the speed freaks of SFO...oh well lol.
If we did that, how would we be able to determine who is actually the best in the game? We wouldnt. Think about it. The ranking system would also have to be changed, because it would not be fair for slower pcs because they couldnt fight the faster players. So eh, I disagree with your idea, but it was a thought.
Nferno666
11-15-2005, 06:40 AM
this wont be happening anytime soon or at all http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif sure we COULD probably set a certain ping range to servers if it's "possible" for shockwave but that doesn't fix anything...even a dialup user might be able to get a ping of about 110 or so in 1 server and like 550 in the other and vica verca for a broadband user making that effect pointless. it all depends on the pinf between you and your opponent, if it's bad then their isn't much you can do about it beside learn to live with it or fight ppl who when connect you guys have a very good ping. their are ways to test the ping between you and your opponent but they aren't safe http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif you guys would have to know each others IP and do a trace http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif
Dark_Paladin_X
11-15-2005, 08:05 AM
Quote[/b] (Nferno666 @ Nov. 15 2005,7:40)]this wont be happening anytime soon or at all http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif sure we COULD probably set a certain ping range to servers if it's "possible" for shockwave but that doesn't fix anything...even a dialup user might be able to get a ping of about 110 or so in 1 server and like 550 in the other and vica verca for a broadband user making that effect pointless. it all depends on the pinf between you and your opponent, if it's bad then their isn't much you can do about it beside learn to live with it or fight ppl who when connect you guys have a very good ping. their are ways to test the ping between you and your opponent but they aren't safe http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif you guys would have to know each others IP and do a trace http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/biggrin2.gif
thank you. A much better explanantion.
Also, if tournaments were run, it wouldn't be the same. The hoster would ahve to put people against people with similar playing conditions. Thus, removing the "random" selection process. Which can be sondiered spiteful agaisnt certain people.
blockattack
11-15-2005, 12:10 PM
Of course the servers would be optional, it wouldnt take over the current way the servers work. I meant that a player would only go in if he felt like fighting another player his own speed, by no means would it be a totally new system that would take over.
Oh well I guess it would have some negative points, be the modified servers the only servers to join, or still having both old and modified. Anyway Nferno666 does bring up a hell of a point, this game does still run on Shockwave so... http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/confused.gif oh well maybe Tmy will run it on some other program someday in the future.
Bandit04
11-15-2005, 07:41 PM
Shockwave sucks, plain and simple.
=/...
RageFracture
11-15-2005, 11:47 PM
I saw where you were going with this Blockattack, and I do realize your ultimate concern: making the gameplay more fluent through better pc syncing. This is not only an SFO prob but other online gaming venues r tryin to work around this as well...but, to tell you the truth, what you posed is actually being implemented elsewhere...in some emulators even, where, like dpx wrote, you're required to have a certain ping range to even step foot into the server...
But, you said to make it an option: providing servers with ping restrictions that are off limits to score accumulation...it's like having a no-man's-land sorta server where the fight is all....interesting nonetheless...may the admins and tmyapp do what they keep doin best...
p34c3
blockattack
11-16-2005, 02:31 PM
Quote[/b] (Bandit04 @ Nov. 15 2005,8:41)]Shockwave sucks, plain and simple.
=/...
No..not really it isnt all that bad, it has allowed you to play one of the best free online multiplayer games for over four yrs so I guess its ok. I just want it to be a smoother running program is all, and you know...just for the complaining to stop, it does get irritating. To be honest I dont know how the hell Tmy deals with it, same goes for the admins...I would have had to take a break for awhile. Guess thats why I love it so much, good leaders.
SSJKarma
11-17-2005, 12:26 AM
Shockwave isn't bad... its just not as open as C++ is !
then again C++ is like 100 times harder to learn then SHOCKWAVE !
and it takes like 100 times more files !
so to have this game on a c++ machine would means a game worth 200megabytes big instead of the old 15 megabytes !
for all those reasons, shockwave is better then C++ !
as for the server thing... well consider it this way, it just will never happen, reguardless of how you say it or how you view it, it just won't ever happen you know why ? because lag isn't due to your machines. its how much time the package of data you sent from your computer to the others will take to reach the other computer and come back to you !
consider it as taking the longest road to go to japan instead of taking the staright line.
now several factors could apply, example...
traffic jams, yes they happen ont he net. your package takes the shortest route but that shortest route isn't necessarily the safer nor the smaller !
he got to take detours all day long and if the destination is even farther then it will take even longer !
best way to have almost no lag...
play against someone nearest to you.
CANADA vs USA are good lag.
USA VS JAPAN is just too damn long and will produce more lag.
see what i mean...
so for those reasons what you are asking will just never happen cause we can't control how much ping a person will have !
Nferno666
11-17-2005, 04:44 AM
you are SO wrong with the "best way to have almost no lag...
play against someone nearest to you." comment...
doesn't matter where in the world you are as long as the ping is good between you and the other person hell if i fight someone in my state and we both have a great connection but our ping between us might be horrible like 200 above once we connect while i could face someone in the UK and our ping would be a awsome 60
buggy_man
11-17-2005, 01:08 PM
I only find the game laggy in turbo mode http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/blues.gif http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/wow.gif http://bbs.projectx.cyberfuturism.com/non-cgi/emoticons/rock.gif
blockattack
11-17-2005, 01:22 PM
Quote[/b] (SSJKarma @ Nov. 17 2005,1:26)]it just won't ever happen you know why ? because lag isn't due to your machines. its how much time the package of data you sent from your computer to the others will take to reach the other computer and come back to you !
Didnt say it was due to the machine I'm using, I only suggested the idea in the first place was to get players in a server where they know for sure that the player on the other end would have as close a similar connection speed to them as possible. Never once did I say your pc creates lag, or its to old go get another one.
It just popped in my head one day, I wonder if you play vs someone with your connection speed would things run more smoothly? I thought it might reduce the synchronizing difficulty, I thought it might reduce the number of times players loose synchronization in the game.
By having someone you play against with almost the same connection speed wouldnt the data package move more smoothly in the net traffic?
RageFracture
11-17-2005, 02:12 PM
will one of the players (who can explain it well objectively), admins, mods, or even TMyApp (if ur readin this) explain HOW it is, that a person can log onto the network, sign into SFO, enter a server, link up with another player who is also in that server and do battle? I mean, from a tech perspective, explaining a good portion of the cyber details involved, so that this can be looked at holistically to determine how to actually decrease lag? by the way, i might run a glance over the already posted writing on decreasing lag to see at which factors the writer determined to be increasing it....others might wanna do the same
p34c3
blockattack
11-17-2005, 02:17 PM
No...not, I mean dont bring decreasing lag into this, it'll only bring the nonsense flammers and arguments about something that I dont really care to read.
Only more sufficient synchronization, thats all I care for. Though it may seem like an argument to try and get decreased lag, (wont happen) its not.
SSJKarma
11-17-2005, 02:37 PM
never said you said anything about it, i only gave a description of lag and the ping in general which is something the connection in itself isn't part of, thus having connections equals to others just don't matter at all !
btw nferno, it doesn't do much i agree but it does help a bit. but as i said its all about traffic jams.
it normally would take long to get to your neigbors, but it all depends if the line is clear or not. which it most of the times isn't due to that internet all of a sudden impact on the world !
blockattack
11-17-2005, 02:45 PM
So your saying that if, for example Tmy's ping is 131 and Nferno666's is 132 it wouldnt help that there speed is about the same?
SSJKarma
11-18-2005, 12:09 AM
exactly !
the speed of your connection doesn't have anything to do with it !
if you were on another type of game i would say yes it does, but in shockwave it seems that it is not the case. i mean i was on a dialup for like 2 years of this game and now i have an ADSL connection yet i don't see much of a difference in my ping which is still going high ! sometimes it is staying lowbut it seems the connection haven't changed anything at all !
blockattack
11-18-2005, 01:46 PM
Uh..Thanks alot SSJ man, I thought it might help abit, but it seems shockwave is SFO's ball and chain to evolution, well it was a nice suggestion.
RageFracture
11-19-2005, 09:24 AM
h3y,
synchronization has nothing to do with lag? wouldnt it be that the more n sync the players are, the lesser the lag, due to the steady flow of info packets b/w the 2 comps' bus'? i think sync and lag go hand in hand...although that doesnt help nething in answering this issue, i don't think...ne1 play neother online games similar to sfo with a more synchronized experience? maybe we don't have to try an reinvent the wheel...i think someone wrote earlier that 'these better syncing' games would be running on a program more advanced than shockwave....so is that the heart of the matter?
p34c3
(EliteRyu)
11-23-2005, 04:50 AM
Ohh come on you guys.
Your connectionspeed is what makes you fast or slow in the game.
Your ping indicates how good you synchronize with other player. The lower your ping, the faster you are in the game.
And about that shockwave story.
It definitly does matter. The faster your connection and PC, the faster you are compared to other players with less specs.
I went form a 30 dollar connection to a 80 doller connection and now almost nobody can keep up with me anymore. I had to change my whole strategy but to better results tough.
When I had a 30 dollar connetion I could play good to but I had to anticipate much more since my game was not on point at all. I had to fight with 1,5 sec delay.
So from my experience I've seen a big big differnce between playin on a cheap connection and a superfast connection.
So it definitly does matter.
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