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Old 07-01-2017, 03:22 PM   #1
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Default SFO 2.0 Bugs (Dan and Nash Edition)

All right, folks.

Hit us with every bug, issue, and hiccup you found, are finding and will find.

Remember to list:

-The version of SFO client you're running
-Your basic machine specs
-Whether the bug can be replicated
-Photographic or videographic proof of the bug
-If the above isn't available, fully describe the bug in textual detail.



Quote:
To keep this thread clean, please post all your bug findings into one thread.. Don't double post.
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Last edited by system4; 07-01-2017 at 04:03 PM.
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Old 07-01-2017, 03:31 PM   #2
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Default Re: SFO 2.0 Bugs (Dan and Nash Edition)

Version 2.0a
Character: Dan
Intel Core i5 - 16 gb Ram

Bug 1: (DAN) At the end of the rd, ends on the ground and must stand again.

Bug 2: (DAN)To fight dan vs dan, and when doing a rd I lost all the energy, and the energy bar is altered, I do not have screenshoot

Bug 3: (DAN)When fighting against sir nash when doing rd, me energy bar is altered as in the image

Bug 4: (DAN) The opponent to be defeated appears that another character wins the encounter, in this case ryu

Bug 5: (DAN)After performing an rd my opponent recovers all his energy

Bug 6: (DAN) After doing a rd and hitting my opponent I recover all my energy

Bug 7: (DAN) I can not select dan directly I must choose sakura to be able to select it

Regards
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Old 07-01-2017, 04:03 PM   #3
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Default Re: SFO 2.0 Bugs (Dan and Nash Edition)

To keep this thread clean, please post all your bug findings into one thread.. Don't double post.
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Old 07-01-2017, 04:11 PM   #4
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Default Re: SFO 2.0 Bugs (Dan and Nash Edition)

Version of SFO client: The downloaded version
Basic machine specs: i7, 16GB RAM, Windows 7
Whether the bug can be replicated: I would assume so, I will look into it.
Photographic or videographic proof of the bug: Didn't get this. Will try to catch it next time.

1. High punch uppercut from Nash hits me while i was super-jumping at the edge of the screen - it ended up taking about 1/4 of my life with just four uppercuts.

2. That flying kick from Dan is hits while the other person is airborne.
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Last edited by Tsunami; 07-02-2017 at 06:36 AM.
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Old 07-02-2017, 11:24 AM   #5
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Default Re: SFO 2.0 Bugs (Dan and Nash Edition)

Folks, we are testing all bugs listed (and not listed) here, and TMyApp is patching them as fast as humanly possible.

As you have noticed, some are already fixed.

We'll try to post regular dev posts to round up what's going on with the game, but give us time to get it right.

Thank you for your assistance.
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Old 07-03-2017, 04:46 PM   #6
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Default Re: SFO 2.0 Bugs (Dan and Nash Edition)

just played a bit of single mode this morning.

Noticed that Dan's standing medium punch does no damage to an opponent.
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