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Old 11-29-2008, 09:17 AM   #26
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (W3AP0N-X @ Nov. 29 2008,08:35)]Now im gonna use my Photoshop CS4 Extended's Powers to make a good Stage wait i got a idea Onslaughts belly lol or Hell or Heaven wait can i post Mugen stages but that would be rip wouldnt it??
NO!

Nothing Mugen here..
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Old 11-29-2008, 10:00 AM   #27
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Default Re: [ SFO's Level Design Contest ]

ok i wont use mugen stuff i made a cool stage its in the galaxy the floor is the moon and u cna see the sun too here take a look

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">W3AP0N-X [IMG]http://i226.photobucket.com/albums/dd218/XD-weapon-X/SFOplanetstage.jpg[/IMG][/QUOTE]

oh and i should find a good floor cause i suck with pentool



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Old 11-29-2008, 10:14 AM   #28
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Default Re: [ SFO's Level Design Contest ]

Strider26: wait ... hold up ... judging by the slight fade of each image at the edges ... are you ... using a digital camera to create these levels ??

mak16: that is indeed the whole point of this contest ... the best levels/ideas/backgrounds posted here will indeed be added to the game

Crying-FrEEman: this contest doesn't quite make up for months of back-logged emails ... but ... it's something ... right ??

Luke500: log back into the game as "Luke500" ... your restrictions have now been lifted

W3AP0N-X: a less blury floor would probably help
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Old 11-29-2008, 10:29 AM   #29
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Default Re: [ SFO's Level Design Contest ]

Luke500 is got an eye for art. I like the colour blend, brilliant, I'm going to attempt this myself.
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Old 11-29-2008, 11:31 AM   #30
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Default Re: [ SFO's Level Design Contest ]

Interesting i shall enter the madness of making a level o;
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Old 11-29-2008, 11:39 AM   #31
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Default Re: [ SFO's Level Design Contest ]

We submit here right? if so i'll edit this with my stage soon.
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Old 11-29-2008, 11:49 AM   #32
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Default Re: [ SFO's Level Design Contest ]

ok here is i something i put together it was hard finding these things and i worked on its shadows and stuff it look very high in resolution and not like my first stage which was EPIC FAilURE

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">W3AP0N-X [IMG]http://i226.photobucket.com/albums/dd218/XD-weapon-X/2ndtrydoingsomething-1.jpg[/IMG][/QUOTE]



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Old 11-29-2008, 12:03 PM   #33
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Default Re: [ SFO's Level Design Contest ]

Here are two of my entries, I'll try and get better ones in soon. I'm really loving everyone else's work. Good job.

Version 1.


Version 2.


My next one will hopefully be a better one.

EDIT: Just noticed it doesn't fit the width requirements 100%.



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Old 11-29-2008, 12:06 PM   #34
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Default Re: [ SFO's Level Design Contest ]

the marve| characters just dont fit there and its not realistic cause the deers got a shadow and they dont would be better without those marvle characters

can u add ur name to a map



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Old 11-29-2008, 12:25 PM   #35
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Default Re: [ SFO's Level Design Contest ]

Yeah, you can.

Quote:
Originally Posted by [b
Quote[/b] ]this also means you should go easy on personalizing your level ... a tiny clan insignia on a tomb-stone is acceptable, but don't put a giant picture of a celebrity in the middle of your stage
^ It says clan, but you name shouldn't really differ. Anyway, thanks for the tips. I'll create another one. This was just a beginner one, just to get started.
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Old 11-29-2008, 12:48 PM   #36
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Default Re: [ SFO's Level Design Contest ]

I will have tons of stage(s) up and running with great details on it. Not to mention, something for those who made an impact to the community.

So...till Monday (maybe Tuesday; shooting for Monday), you'll get to see them
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Old 11-29-2008, 12:56 PM   #37
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Default Re: [ SFO's Level Design Contest ]

(-ObNoXiOuS-1-): that's close enough

... i'm going to revise the "minimum height" to 400 pixels ... (and even if someone is off by 5-10 pixels, we can still let it slide )
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Old 11-29-2008, 01:15 PM   #38
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (TMyApp @ Nov. 29 2008,07:14)]Strider26: wait ... hold up ... judging by the slight fade of each image at the edges ... are you ... using a digital camera to create these levels ??
No I'm not,the wonderful lighting effects on Photoshop.
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Old 11-29-2008, 01:22 PM   #39
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Default Re: [ SFO's Level Design Contest ]


<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">W3AP0N-X [IMG]http://i226.photobucket.com/albums/dd218/XD-weapon-X/3rdSFOstage.jpg[/IMG][/QUOTE]



<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">W3AP0N-X [IMG]http://i226.photobucket.com/albums/dd218/XD-weapon-X/4thSFOstage.jpg[/IMG][/QUOTE]

here are 2 new ones now im taking break for today and gonna play some SFO i have been using CS4 all day long
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Old 11-29-2008, 01:25 PM   #40
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Default Re: [ SFO's Level Design Contest ]

eh, someone already using my 3rd strike pack...get off those, let the pro touch those games style.
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Old 11-29-2008, 01:28 PM   #41
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (EvilAkuma @ Nov. 29 2008,18:25)]eh, someone already using my 3rd strike pack...get off those, let the pro touch those games style.
so what i found them i use them now i wouldn't let a chance slip out of my hand oh and where does it say urs im calling Capcom :P jk
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Old 11-29-2008, 01:35 PM   #42
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Default Re: [ SFO's Level Design Contest ]

Call Capcom and ask for James ;]
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Old 11-29-2008, 02:09 PM   #43
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (EliteAttack @ Nov. 28 2008,21:29)]Luke500 is got an eye for art. I like the colour blend, brilliant, I'm going to attempt this myself.
Luke500: log back into the game as "Luke500" ... your restrictions have now been lifted
Lolz joo thx.
Guess what?
Got some mo!

And @tmyapp thx for the attemp but Imz IP banned lolz =P
This is sorta fun.
Ima make some mo.
And also tmyapp, can we have animated stages?!?!
Such as..
?!?!



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Old 11-29-2008, 02:35 PM   #44
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Default Re: [ SFO's Level Design Contest ]

We have an animated stage, dont we ;]
Its possible.
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Old 11-29-2008, 02:55 PM   #45
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Default Re: [ SFO's Level Design Contest ]

okies.
Then Ile need to find out how to make gifs elligable in ps
btw..
UPDATE!



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Old 11-29-2008, 03:05 PM   #46
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Default Re: [ SFO's Level Design Contest ]

We don't have animated background, yet as he mentioned.
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Old 11-29-2008, 03:11 PM   #47
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Default Re: [ SFO's Level Design Contest ]

Owned.
The moving stage we have is not a GIF.

Animated stages are not yet a reality of SFO. Sawwy
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Old 11-29-2008, 03:49 PM   #48
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (TMyApp @ Nov. 29 2008,09:14)]Strider26: wait ... hold up ... judging by the slight fade of each image at the edges ... are you ... using a digital camera to create these levels ??

mak16: that is indeed the whole point of this contest ... the best levels/ideas/backgrounds posted here will indeed be added to the game

Crying-FrEEman: this contest doesn't quite make up for months of back-logged emails ... but ... it's something ... right ??

Luke500: log back into the game as "Luke500" ... your restrictions have now been lifted

W3AP0N-X: a less blury floor would probably help
mak16 is taking about the "demo" stage that you created as an example.
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Old 11-29-2008, 03:49 PM   #49
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Default Re: [ SFO's Level Design Contest ]

nice.



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Old 11-29-2008, 03:59 PM   #50
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Default Re: [ SFO's Level Design Contest ]

Quote:
Originally Posted by [b
Quote[/b] (IceMan_4Ever @ Nov. 29 2008,15:49)]http://farm2.static.flickr.com/1029/1220889254_8f5b8a9e1a_b
Says Photo Unavailable..

Might wanna upload to Imageshack or Photobucket..
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