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Old 05-10-2018, 02:08 AM   #1
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Default So... what's up?

Hi there, 13 years since I joined the forum (played before too). I remember when it was called xmen vs street fighter and all that stuff going on with Marvel.

I became a programmer and frankly I don't understand why this project is at this stage still.
I don't really want to dig the forum to seek an answer for these question cuz I prefer discussion, but what's up with TmyApp?

I mean, the project looked nice but I just don't understand why he stopped working on it while continuing to pay for the servers.

Today we have MAME emulators that has online capability and there's a lot of people on it, heck they even play x-men vs street fighter!

What's up with him?
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Old 05-11-2018, 07:00 PM   #2
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Default Re: So... what's up?

Hello and welcome back..

Take the time to read all the news at the link below and you can learn what's been going on with TMyApp and the project..

http://xmenvs.streetfighteronline.com/latest-news/
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Old 06-17-2018, 10:49 PM   #3
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Default Re: So... what's up?

Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.
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Old 06-18-2018, 07:14 PM   #4
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Default Re: So... what's up?

Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.


You should probably fact check before you make statements like these, because you just end up looking like a jackass spouting ****ery. If you even bothered to login, or better yet read more than just one page you'd see that SFO has added literally 4 characters in the last year alone.

Truth, we've had some difficulty in getting things moved along, and not everything has gone to plan, but trust me when I say, we're doing our best to make due with what we have. I'd even go as far to say that Tmy is doing a damn good job keeping along with the cards that have been dealt to him. As far as not bringing in any new players by advertising, you don't and won't know how anything goes until you try. Which is what we're doing as a collective.

If you want a mugen style game anyone can make a character on, feel free to move on to mugen.
Better still, if it's as easy as designing new characters, I'm all ears for you to share with me your bright character design ideas.
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Old 06-19-2018, 06:01 PM   #5
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Default Re: So... what's up?

Quote:
Originally Posted by ~H~Blaze View Post
Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.


Truth, we've had some difficulty in getting things moved along, and not everything has gone to plan, but trust me when I say, we're doing our best to make due with what we have. I'd even go as far to say that Tmy is doing a damn good job keeping along with the cards that have been dealt to him. As far as not bringing in any new players by advertising, you don't and won't know how anything goes until you try. Which is what we're doing as a collective.
I think his point is that the game has barely progressed, which is very true. You can sit here and act like the game was always due for failure but in reality there was never a real attempt at pushing the game forward even at its peak. This has always been TMy's little project that he held onto and that's the only explanation that needs to be given. He's really the only one who could get the train going but also seems to really only look at it as a side project and nothing more.
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Old 06-19-2018, 08:22 PM   #6
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Default Re: So... what's up?

Quote:
Originally Posted by ~H~Blaze View Post
Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.


You should probably fact check before you make statements like these, because you just end up looking like a jackass spouting ****ery. If you even bothered to login, or better yet read more than just one page you'd see that SFO has added literally 4 characters in the last year alone.

Truth, we've had some difficulty in getting things moved along, and not everything has gone to plan, but trust me when I say, we're doing our best to make due with what we have. I'd even go as far to say that Tmy is doing a damn good job keeping along with the cards that have been dealt to him. As far as not bringing in any new players by advertising, you don't and won't know how anything goes until you try. Which is what we're doing as a collective.

If you want a mugen style game anyone can make a character on, feel free to move on to mugen.
Better still, if it's as easy as designing new characters, I'm all ears for you to share with me your bright character design ideas.


So basically instead of calmly correcting and telling him stuff. You decided I'm going to act like a jackass myself and try to "tell" him off.


Good job sir.
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Old 06-21-2018, 11:15 AM   #7
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Default Re: So... what's up?

Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.
Quote:
Originally Posted by ~H~Blaze View Post
Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.

2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.

3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.


You should probably fact check before you make statements like these, because you just end up looking like a jackass spouting ****ery. If you even bothered to login, or better yet read more than just one page you'd see that SFO has added literally 4 characters in the last year alone.

Truth, we've had some difficulty in getting things moved along, and not everything has gone to plan, but trust me when I say, we're doing our best to make due with what we have. I'd even go as far to say that Tmy is doing a damn good job keeping along with the cards that have been dealt to him. As far as not bringing in any new players by advertising, you don't and won't know how anything goes until you try. Which is what we're doing as a collective.

If you want a mugen style game anyone can make a character on, feel free to move on to mugen.
Better still, if it's as easy as designing new characters, I'm all ears for you to share with me your bright character design ideas.

Blaze, reread the mans post. Lol.




He did state way more than expected to how/where can we improve.

Nowhere did he sound like a jackass bro, but you kinda came off as one.

@donkios - Good point also.
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Old 06-22-2018, 06:49 PM   #8
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Default Re: So... what's up?

Quote:
Originally Posted by bloodstyle View Post
Hi there, 13 years since I joined the forum (played before too). I remember when it was called xmen vs street fighter and all that stuff going on with Marvel.

I became a programmer and frankly I don't understand why this project is at this stage still.
I don't really want to dig the forum to seek an answer for these question cuz I prefer discussion, but what's up with TmyApp?

I mean, the project looked nice but I just don't understand why he stopped working on it while continuing to pay for the servers.

Today we have MAME emulators that has online capability and there's a lot of people on it, heck they even play x-men vs street fighter!

What's up with him?
True. your right about 1 thing dude. Those who have emulators such as Fightcade have a huge capacity of active players online, no doubt. With all those accounts that people made, no wonder why it's still popular. These rom games include X-men vs. Street-Fighter, Street-Fighter 3rd Strike, Marvel vs. Capcom, Marvel Super Heroes vs. Street Fighter, Marvel Super Heroes, and even Super Street Fighter 2: New Challengers roms.

Still as the great LiquidSnake stated already, SFO must be on a whole other level in ways that it needs to improve.
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Old 06-22-2018, 07:39 PM   #9
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Default Re: So... what's up?

Quote:
Originally Posted by bloodstyle View Post
I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO?
You and I both know that creating a character for Mugen and programming a character for an old shockwave based engine are two completely different things.
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Old 06-22-2018, 11:07 PM   #10
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Default Re: So... what's up?

Quote:
Originally Posted by Orlando0 View Post
Quote:
Originally Posted by bloodstyle View Post
I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO?
You and I both know that creating a character for Mugen and programming a character for an old shockwave based engine are two completely different things.

Based on the statement, probably not.
But good question @bloodstyle .. good question.


But whats up! I'm still around
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Old 06-24-2018, 02:23 PM   #11
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Default Re: So... what's up?

I find myself coming ack from time to time, but it indeed does look like its not as active as back in the day. Maybe we all grew up and live adult lives now. I remember when I was in my teens and I could not wait to come home to play SFO I would be up to like 3 am regardless of the state the game is in now TmyApp should get his kudos along with Nferno DarkPaladin and all the old staff because im sure many of us have that memory of this game and I see now they have added characters but no one seems to play like before.
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Old 06-24-2018, 06:51 PM   #12
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Default Re: So... what's up?

Quote:
Originally Posted by Klens View Post
I find myself coming ack from time to time, but it indeed does look like its not as active as back in the day. Maybe we all grew up and live adult lives now. I remember when I was in my teens and I could not wait to come home to play SFO I would be up to like 3 am regardless of the state the game is in now TmyApp should get his kudos along with Nferno DarkPaladin and all the old staff because im sure many of us have that memory of this game and I see now they have added characters but no one seems to play like before.

Mostly staff play now, until the ad campaign starts.
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Old 06-28-2018, 03:24 PM   #13
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Default Re: So... what's up?

Quote:
Originally Posted by blockattack View Post
Quote:
Originally Posted by Klens View Post
I find myself coming ack from time to time, but it indeed does look like its not as active as back in the day. Maybe we all grew up and live adult lives now. I remember when I was in my teens and I could not wait to come home to play SFO I would be up to like 3 am regardless of the state the game is in now TmyApp should get his kudos along with Nferno DarkPaladin and all the old staff because im sure many of us have that memory of this game and I see now they have added characters but no one seems to play like before.

Mostly staff play now, until the ad campaign starts.
Well I hope the ad campaign starts ASAP. Just can't wait for SFO to be lively as the good old days
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Old 06-29-2018, 11:13 PM   #14
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Default Re: So... what's up?

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Quote:
Originally Posted by blockattack View Post
Quote:
Originally Posted by Klens View Post
I find myself coming ack from time to time, but it indeed does look like its not as active as back in the day. Maybe we all grew up and live adult lives now. I remember when I was in my teens and I could not wait to come home to play SFO I would be up to like 3 am regardless of the state the game is in now TmyApp should get his kudos along with Nferno DarkPaladin and all the old staff because im sure many of us have that memory of this game and I see now they have added characters but no one seems to play like before.

Mostly staff play now, until the ad campaign starts.
Well I hope the ad campaign starts ASAP. Just can't wait for SFO to be lively as the good old days
hasn't been the same since 05-07
I remember I stumbled on this game off another site cant remember tho lol..
where exactly will these ads be live in???
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Old 07-03-2018, 04:09 PM   #15
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Default Re: So... what's up?

Quote:
Originally Posted by blockattack View Post
Quote:
Originally Posted by Klens View Post
I find myself coming ack from time to time, but it indeed does look like its not as active as back in the day. Maybe we all grew up and live adult lives now. I remember when I was in my teens and I could not wait to come home to play SFO I would be up to like 3 am regardless of the state the game is in now TmyApp should get his kudos along with Nferno DarkPaladin and all the old staff because im sure many of us have that memory of this game and I see now they have added characters but no one seems to play like before.

Mostly staff play now, until the ad campaign starts.
Ad campaign for an old car with a new color.

I agree 100% with bloodstyle. In all of this time we could have just made a new engine instead of trying to put bandaids on the game and such. We tried the dream goals route to no real avail. Yes we got 4 new characters but they aren't really complete and they are buggy as with almost everything in this game.

I think the only way SFO could ever make a real comeback is with a new engine first and foremost, it doesn't matter how much advertising we do or if we add all the characters into the game, that is not the problem. THE OUT DATED ENGINE IS THE PROBLEM.

put as much Rims, fuzzy dice, tinted windows etc. as you want on this old car, at the end of the day it needs a new engine to compete/stand a chance with other games or even to be up to par with modern online games.
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Old 07-05-2018, 12:31 PM   #16
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Default Re: So... what's up?

Ye everything is free nowadays too. Back in the day SFO was great for what it was; an easily accessible, FREE online multiplayer game in a world where the only free games were single player or MMORPGs. SFO was a great alternative to MAME/MUGEN which were kind of a hassle to set up whereas you could get into SFO easily.

Now everything's free with companys making money off of MTX. Really hard for small games to compete in todays market
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Old 09-09-2018, 07:58 AM   #17
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Default Re: So... what's up?

Quote:
Originally Posted by bloodstyle View Post
Hi there, 13 years since I joined the forum (played before too). I remember when it was called xmen vs street fighter and all that stuff going on with Marvel.
Hello, and welcome back, bloodstyle.

Quote:
Originally Posted by bloodstyle View Post
I became a programmer and frankly I don't understand why this project is at this stage still.
Various setbacks (personal, financial, betrayals of trust, time spent working on security instead of new updates) detailed in several threads, but ultimately, TMyApp has always taken full responsibility for the project's lack of progression.

Quote:
Originally Posted by bloodstyle View Post
I mean, the project looked nice but I just don't understand why he stopped working on it while continuing to pay for the servers.
During the longest stretches of no new content, TMyApp was battling a loved one's health crisis and a financial crisis. Things finally got to the point that we, the staff, spearheaded (with his blessing) a donations campaign that helped him personally (like being able to eat food) starting in 2012 or 2013.

Again, this renewed donation campain was something we had to convince TMyApp would work.

So, maybe we staff members are to blame for intervening when SFO could (maybe some will say should?) have died in 2012 and 2013. That was our choice and we made it with our eyes wide open. So did the donors who saved SFO then, and later on.

This was how the Outstanding Members group was first born.

Last year, however, SFO finally saw new content additions that eclipsed what had been released in previous updates. This was made possible, again, by financial and technical support from several members who stepped up even though they didn't have to.

Even members previously banished returned to help with technical issues, activity, and much, much more.

Our last community update can be found and read here.

As members are still donating and covering operation costs (as well as other project costs), we are still here.

Quote:
Originally Posted by bloodstyle View Post
Frankly, this doesn't answer my question.

And the post I've read on latest news shows that maybe he's not going in the right direction.

1 - I would drop that old framework
It puts so much sticks in your wheels. I mean, there's only about a dozen characters, and it looks so hard to add one since there hasn't been any new character since like 10 years.
TMyApp is not in a position that allows him to drop the old framework and use a new framework or engine. It has been considered and is, at this stage, not feasible.

That it would be the best solution isn't in dispute; it's simply not possible at this stage.

Quote:
Originally Posted by bloodstyle View Post
2 - The solutions for the revivals are not valid
You have a beautiful and old car from the 90s. Yes it is fun to remember it but no one wants to drive it. It's not because you are painting it in another way that it's going to be better, it's still an old car. Dedicated servers only works if people are already playing it, it won't bring new players. Advertising the website won't make the game better, you are better off improving the game to the actual year before advertising it.
You may not agree with it, as others do not, but it is what we have chosen as the next course of action because it is feasible. It's doable.

Quote:
Originally Posted by bloodstyle View Post
3 - Find a new concept
The current SFO concept has already been destroyed by Marvel vs Capcom. If TmyApp want some people playing his game, he should offer something that is not currently offered, like an online version of Mugen with servers which would be so freakin easy to do. I mean, how come you can add a character in mugen in 1 minutes and you can't add one in 10 years in SFO? If he doesn't want copyright infringment, heck, design some new characters!

I'm craving for a good online 2D fighting game that is in constant evolution, you have knowledge and opportunities, don't waste it.
First, TMyApp actually created a popular open-zone shooter, SFX. It suffered the same fate that SFO is suffering: a lack of backend and technical support.

Second, TMyApp has chosen to continue to develop SFO and does so with gratitude to those who have chosen to continue to support SFO.

It's a choice he, and those of us who support in our own way, made willingly.

We are all free to create those other, new, and different game concepts and develop them if we wish. I wish you luck and success in developing a game such as you describe.

Third, judging from what we know about TMyApp's life as the sole programmer of SFO, there isn't enough time, resources, or financial support for rebuilding SFO in a new engine, from scratch, or for building a new, yet similar, concept from scratch.

There's barely enough support to keep SFO going in its current form; the suggestion to simply rebuild SFO or plug SFO into a new engine to solve all its problems is not based in reality.

You may not agree with a developer's decisions, but you do need to respect those choices. As a developer, TMyApp has done his best with the resources available to him.

Something I find myself wondering is this: why is it so important to some of you that SFO be allowed to die? And do you realize this is not your choice? Do you realize that it's in the hands of TMyApp, those of us who support financially or with our presence, our hours?

If you do realize this, please stop trying to force TMyApp, or others, to stop supporting SFO, to rebuild SFO in another engine, or to build something new from scratch.

If you're about to say it's because you care about and love SFO, then why don't you realize what SFO means to TMyApp? (Its history, its highs and lows, even its current form.) Or those who are still supporting it?

Why don't you realize that TMyApp, more than anyone, knows he has made mistakes during SFO's development and that he can't undo the past?

Why don't you realize the context of the things that were never mistakes but purely beyond his control? (Health issues, financial issues, the change in the online gaming landscape [this has been noted here at least], lack of technical/platform support, the actions, mistakes, and betrayals of others within our very community).

Yes. All things come to an end. We know this intrinsically as humans. But we also don't push our creations, the things we love, off a cliff in order to bring that end about. We continue to support and take care of them as best we can.

We try to make them better and stronger with the means available to us. (The means to rebuild SFO in a new engine is not available to us.)

That is all TMyApp has done and why some still choose to support SFO.

Thank you for your opinion. I hope this has helped.

This topic and discussion is now closed.

If you would like to appeal this topic closing, contact me via PM at any time, or email me (my email is in my signature).
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