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Old 01-13-2015, 11:31 PM   #1
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Default Known bugs for SFO Version 1.9G/2.0a+

This thread will be used to document all known (AND CONFIRMED) bugs for the current version (1.9G) of SFO.

If you find a bug and think it should be added to this list. Reply to this thread with the following:

name of bug: e.g Cyclops freeze glitch
how to recreate the bug: eg: do an optic blast in the air, then input the command for optic sweep before hitting the ground, and your character freezes on the opponents screen
evidence: a screenshot (at minimum) or a video (prefered) showing the bug in action

Once the bug is recreated and CONFIRMED by at least one other user (and preferably a staff member) it will then be added to this list.

CONFIRMED KNOWN BUG LIST - For SFO Version 1.9G
----------------------------------------------------------------


Ken Backwards Hadoken glitch - confirmed 14/01/2015 - http://forums.streetfighteronline.co...92&postcount=2
Juggernaut P3/P4 superjump glitch - confirmed 14/01/15 - http://forums.streetfighteronline.co...93&postcount=3
Sakura P3/P4 Following glitch
Bison P3/P4 Following glitch
Gambit P3 in multiplayer Pressing Medium Kick whilst in the air does nothing (works fine in single player)- CONFIRMED
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Old 01-13-2015, 11:34 PM   #2
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
From APPLES33D
the backwards hadoken ken glitch vindicated and unvindicated, it can be reactivated by simply dashing as vindicated ken.

http://www.youtube.com/watch?v=JAeirqXCTfE
I have confirmed this bug

start a single player game
super jump to the other side
jump straight up and do a HK + hadoken quickly
the hadoken will go backwards, and no sound will occur.
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Old 01-13-2015, 11:48 PM   #3
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

another one from APPLES33D

Juggernaut p3/p4 glitch, cannot super jump from one side of the screen to the other due to an invisible wall. Only happens to player 3 and player 4.

Confirmed by myself.
P3/P4 Juggs can only super jump straight up, cannot move left or right to properly superjump over opponent.
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Old 01-14-2015, 04:58 PM   #4
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Good that you guys are doing this
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Old 01-15-2015, 01:50 PM   #5
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Handicap mode no longer works. The p3 character does not die, and you start off at level 3.
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Old 01-15-2015, 07:29 PM   #6
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by ~H~Blaze View Post
Handicap mode no longer works. The p3 character does not die, and you start off at level 3.
sorry to be a pain but can you provide a little more detail such as:

you host as the handicapped with P2, and P4 as other users,
you host with p3 as another user, and p2 is handicapped .

Does the bug affect both ways or just for one of those scenarios.

and if I understood correctly, both users are starting off at level 3 hyper bars ? correct?
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Old 01-15-2015, 08:38 PM   #7
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Default Re: Known bugs for SFO Version 1.9G/2.0a+


will add a description and detail of the glitch after i review the rest of the footage soon.
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Just fap outside like a real thug.

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Old 01-19-2015, 10:39 PM   #8
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

have added the Sakura and Bison P3/P4 following glitches to the list. They have been around for years and are still there in this version.
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Old 01-25-2015, 12:29 AM   #9
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

lol i though someone was hacking becuz of this
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Old 01-25-2015, 02:11 AM   #10
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

i dont see the glitch, please explain @APPLES33D
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Old 02-17-2015, 08:58 PM   #11
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Gambit P3, multiplayer - pressing medium kick whilst in the air does nothing. Someone please confirm for P1, P2, and P4. please.
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Old 06-22-2015, 05:06 PM   #12
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

hmmm, I hope theres more bugs that need to be exploited.
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Old 08-14-2015, 08:11 PM   #13
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by Runney View Post
hmmm, I hope theres more bugs that need to be exposed.
I fixed your post - we don't want people exploiting bugs, we want them identified, confirmed and fixed.
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Old 06-09-2017, 06:18 PM   #14
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Thumbs up Re: Known bugs for SFO Version 1.9G/2.0a+

This is a current syncing issue in-game with specials found by HeiA.

https://youtu.be/4saussFz_lk

Another glitch...chat moving up still. Sorry for the random music~~~~~
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Old 06-12-2017, 08:54 AM   #15
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by ItachiForever View Post
This is a current syncing issue in-game with specials found by HeiA.

https://youtu.be/4saussFz_lk

Another glitch...chat moving up still. Sorry for the random music~~~~~
After watching the video, and reading your post I need to ask you to fully explain what the bug / sync issue is here.. that you are triggering and how it has been triggered.. we cannot just look at a video of someone saying there is a bug we need to know exactly what is being done. Further it would of been great if the person triggering the bug would of recorded their end of the match because this makes it very hard to tell about anything.
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Old 06-13-2017, 02:28 AM   #16
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Thumbs up Re: Known bugs for SFO Version 1.9G/2.0a+

Like I stated prior there is a sync issue with the specials. When I try to counter a special...like we were doing in the video. Heia/Me doing an uppercut then the other person would shinku right when they seen the special to confirm it did not show up on the screen. Clearly the marvelous notification popped up right when HeiA did the shinku to counter my uppercut. I am willing to demonstrate in-game.
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Old 06-14-2017, 06:45 AM   #17
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

I remember years ago someone told me you can't use the same move more than twice, they say it's because players like to spam, shouldn't that be removed by now?
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Old 06-18-2017, 11:12 PM   #18
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

how about ryu MP spam taking half ur hp
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Old 06-18-2017, 11:13 PM   #19
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

how about ryu MP spam taking half ur hp
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Old 06-19-2017, 12:41 AM   #20
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by DaBlitzAce View Post
how about ryu MP spam taking half ur hp
That, and you're pretty much done for if you get caught in it, lol. It also slows down the other players game.
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Old 06-19-2017, 01:15 AM   #21
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Thumbs up Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by LegendaryLucci View Post
I remember years ago someone told me you can't use the same move more than twice, they say it's because players like to spam, shouldn't that be removed by now?
True, that does not apply anymore. Been that way since the prior update.


EDIT: Another bug is the 1 hit KO iron man beam. One beam literally kills you.(HeiA and Latios can vouch for this one)
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Old 06-19-2017, 02:28 AM   #22
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Would love to see a video of this iron-man bug
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Old 06-19-2017, 03:52 PM   #23
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

I agree with fader, we need a video of this bug, and how it can be replicated.
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Old 06-30-2017, 01:51 AM   #24
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Default Re: Known bugs for SFO Version 1.9G/2.0a+

Quote:
Originally Posted by _Zom_B_X View Post
Quote:
Originally Posted by DaBlitzAce View Post
how about ryu MP spam taking half ur hp
That, and you're pretty much done for if you get caught in it, lol. It also slows down the other players game.
So many people won tournaments using it too. It's basically cheating, it's like a lighter version of clicking your SFO screen and maximizing and making it small again. They should add a total delay in between MP and LP. Do it with Sentinel as well.

Bump:
Quote:
Originally Posted by _Zom_B_X View Post
Quote:
Originally Posted by DaBlitzAce View Post
how about ryu MP spam taking half ur hp
That, and you're pretty much done for if you get caught in it, lol. It also slows down the other players game.
So many people won tournaments using it too. It's basically cheating, it's like a lighter version of clicking your SFO screen and maximizing and making it small again. They should add a total delay in between MP and LP. Do it with Sentinel as well.
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