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Old 09-30-2013, 08:05 PM   #1
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Default Random selection if timer hits 0

There are some people who tend to sleep on their keyboard's(you know what I mean) and waste other player's time and intend on making us wait for them to select a character before the timer hits 0. So, I believe it would be a good and essential idea to add this. Since, instead of expecting a "Server Disconnection" or going back to the host's server, the computer automatically selects a character for you if you simply cant do it yourself within a 10 second interval.

So, simply and shortly put, it would be a good addition for people who do things like this. At times, they do it intentionally to spite you or whatever their reasons/motive may be. So, again, it would be essential to add this. Some people even freeze during character selection and can't pick characters yet SFO itself did not completely freeze; just the character selection. So, to save people from that excruciating pain of getting kicked because they just simply didn't pick someone within the 10 second interval. A automatic random selection will trigger if either sides didn't pick a character within the 10 second interval and pick it for them.

For example: Chucky picks Wolverine and Chuckhe doesn't pick anyone for whatever the reason may be. The timer reaches 0 and Chuckhe did not pick a character. The automatic random selection will AUTOMATICALLY and RANDOMLY pick a character for him.

I hope this was an okay explanation of this suggestion. I intended on making it ridiculously long so you can spend 15 minutes reading it . But I'm trying to keep it short and not make this a documentary to just explain what I suggested. If you need more information/details or have any questions regarding this suggestion, please feel free to ask or PM me if you feel more comfortable doing so. Share your opinions towards this. But please: NO TROLLS or ASININE, INANE RESPONSES. Keep it CLEAN and ORDERLY. You know who you are.
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Old 09-30-2013, 08:41 PM   #2
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Default Re: Random selection if timer hits 0

This is a horrible idea... If the "10" sec which is more like hits 0 then that usually somebody is either afk or wants to watch or maybe even their controls are messed up.
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Old 09-30-2013, 09:03 PM   #3
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Default Re: Random selection if timer hits 0

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This is a horrible idea... If the "10" sec which is more like hits 0 then that usually somebody is either afk or wants to watch or maybe even their controls are messed up.
That is the opposing sides problem. No one else'. If their controls are messed up, they are to be held accountable for it. No one else. And I stated exactly why it is essential for the reason of someone going afk. If you want to watch, then simply join before the game starts.
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Old 09-30-2013, 09:29 PM   #4
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Default Re: Random selection if timer hits 0

Its their fault? Way to be a douche about it. That person would just leave the game anyways I rather the player that didn't pick get themselves settled than forcing them to choose char and then not even playing that game.

If they are afk for reasons like picking up the phone, answering the door, their parents called them, etc... And the game forces a pick then your either STILL going to have to wait for them anyways or beat somebody that isn't even there.
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Old 09-30-2013, 09:49 PM   #5
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Default Re: Random selection if timer hits 0

i prefer the way it is now, at least it takes you back to the chatroom so that if the player has timed out, you can see it. And if they are still there you can boot them out and play with whoever else was in there instead.
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Old 09-30-2013, 11:07 PM   #6
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Default Re: Random selection if timer hits 0

HELLLL NOO. o_o

Sorry....

But umm... This is a bad idea specially since the person hosting has the power to instantly start the match the moment someone joins whether or not you want to play to the conditions of the room.

This would just be FORCING people to play where they don't want to. Having the option of NOT picking a character is the only way you have to not get forced into a match, we can't remove that.

What we need is a "Ready" feature so that the room cant start unless everyone (not observers) is ready....if we had that...then maybe the idea of auto-picking at 0 might seem more reasonable.
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Old 10-01-2013, 12:54 AM   #7
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Default Re: Random selection if timer hits 0

I dont like this idea, what if someone picked the wrong mode (which people tend todo) or put helpers on or timer on.

They usually just wait till the count down reaches 0, to go back to the host and fix it.

Because a lot of the time hitting the (Menu) button is a gamble and it might bring you back to the host, or back to the main menu.
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Old 10-01-2013, 11:39 AM   #8
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Default Re: Random selection if timer hits 0

Yes, we need a random selection mode, but it should be a choice/optional.

The way you've got it here, it's forced on the player.

Keep brainstorming, though.
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Old 10-01-2013, 03:19 PM   #9
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Default Re: Random selection if timer hits 0

Actually people, this been broken for years...
the 10 second was made like the real arcade game where the character gets chosen as soon as 0 is reached. but thats one of the bugs that never got fixed because its not a really big issue since most people choose before timer runs out.

but i can assure you, back in the days it was choosing the characters for you.
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Old 10-01-2013, 04:18 PM   #10
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Default Re: Random selection if timer hits 0

same here wat xfaderx said, i'd say leave it the way it is. Why? because if the timer reaches 0, and you didn't get to pick your character and/or opponent, then it's who's fault it is? yours? or opponents? Getting sent back to the chatroom is a better issue than staying in a game room of someone's host I think.
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