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Thread | Thread Starter | Forum | Replies | Last Post |
[NEW RELEASE] Conditioning | (-Kam-) | General Comments & Strategies | 22 | 11-11-2014 03:26 PM |
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#1 |
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Report anything wrong here, Thank You!
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#2 |
SECTION 1 & 2
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sure do like your overpowered bosses huh?
in endurance mode... because they have constant increasing hyper bar, the AI releases one OmegaRed helper, and he stays on the screen forever... So basically cancelling any chance I have at hitting the opponent with a hyper move. |
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#3 |
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Alright I'll substitute all TLF helpers.
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#4 |
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thanks @kam for this thread, let's see here...
1. I noticed enemy spider-man's level bar is raised too high, could you maybe tone down the speed a bit? I just find it a bit rough there. 2. I noticed enemy sentinel's health doesn't take a lot of incoming damage from user's supers, could you maybe increase sentinel's health to take more damage on screen? Same with this, it can be a bit rough. 3. Enemy juggernaut's level bar should be reduced speed as well, could this be maybe possible to reduce it a bit? Thanks in all @kam bro, just a suggestion wise. feel me?
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#5 |
SECTION 1 & 2
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its called conditioning for a reason. It's supposed to toughen you up. It becomes pointless if Kam takes away all the AI perks and makes them easy to beat.
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#6 |
VIP
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You feel him? He feels yous
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