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[OFFICIAL] [ SFO 1.9F - RELEASE INFO ] TMyApp New Features 84 12-27-2014 04:27 AM
[ SFO 1.6 g/h - Release Info ] TMyApp New Features 48 07-17-2007 09:02 PM
[ SFO 1.3e/f/g/h/i - Release Info ] TMyApp New Features 262 05-27-2006 06:02 AM
[ sfo 1.3d - release info ] TMyApp New Features 47 03-25-2006 04:57 AM
[ sfo 1.3c - release info ] TMyApp New Features 16 03-11-2006 05:17 AM

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Old 12-27-2014, 04:26 AM   #1
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Exclamation [ SFO 1.9G - GAMBIT RELEASE INFO ]


as always, it is now past 5 AM as I'm writing this ... so excuse me if the stuff below is not making sense

first off, make sure you check out the official release notes found here: http://streetfighteronline.com/version/

and, please continue to report all NEW and EXISTING game bugs (if possible captured on video) in the existing 2014 bug-squash thread which can be found here: http://forums.streetfighteronline.co...ad.php?t=34585

other than that ... as of 11:59 PM on Dec 27, 2k14 ... 1171 existing players have logged into the game in the first 24 hours of the release ... and a total of 681 games have been played ... (compare that to 2 weeks go, when we were lucky enough to have 100 existing players visit the game in any given 24 hour period, and 1-5 games per hour was quite common) ...

what else can be said ?? ... except that ... Gambit ... has been FINALLY released

>> THE GOOD:

EVip/Tourney/Custom colors are ALL working again ... along with LDC ... network code has been slightly improved (it's not much, but it's something) ... and SFO has a brand new (and long awaited) character ... love him ... hate him ... complain non stop until he is tweaked ... but either way ... Gambit is here to stay

>> THE BAD:

it took slightly more than a year to bring this update ... and most of our precious community goals have been pushed back to 2015 ... in short, we did NOT get everything that we wanted (Vindicated Gambit will have to wait until 2015 ... along with the VIP-Only character .. *sigh* ) ... but this was the best that could have been accomplished

...

>> NEXT UP:

i need rest ... i have NOT slept much in the last few weeks to bring us this update ... nor has my life gotten much "easier" in the past months ... but we ARE moving forward

as you all recall .. not so long ago, SFO was ready to close it's doors ... then came hope ... then silence ... and now ... Gambit

i'm thankful for what we have ... and i would like to thank you all once again for your support ... your prayers ... your un-willingness to give up ... and fact that so many old players have came back (if only for a moment) to visit SFO once again today

in my original post this year (given the uber-slow rate of donations in 2014) ... i always assumed that it would take at the very least a YEAR or longer for us to obtain all of the needed donations for the "dream goals" of SFO ... and thus, i would have a good 1.5 years to complete them all ... in reality, the selfless dedication of our community made the monetary achievements in mere weeks ... which unfortunately was not a part of my "original plan" ... and when you combine that with the fact that little has changed in my personal life ... the end result becomes the reason of why it took so long for us to see today's update

>> BOTTOM LINE:

every single "dream goal" has either been started, or is in the process of being created ... this includes MAJOR breakthroughs in Network Code, Shockwave Migration, Sysop-Box and plans for future SFO advertising ... in fact, at this point the only reason i would call them "Dream Goals" is because we ALL want to see them happen ... they are indeed a part of our "dreams" ... but other than that ... there is nothing "dreamy" about them ... because in my mind ... Lord willing that i have the strength and the time ... ALL OF THEM ... could become a reality in 2015

... and there you have it

Last edited by TMyApp; 12-28-2014 at 03:53 PM.
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Old 12-27-2014, 04:30 AM   #2
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Well done.

Love it!
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Old 12-27-2014, 04:33 AM   #3
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

I'll second that thank you to those who donated to keep hope alive.

And thanks for all the hard work, TMyApp.
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Old 12-27-2014, 05:09 AM   #4
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

appreciate it man!!!
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Old 12-27-2014, 05:12 AM   #5
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Thanks Tmy! gambit rocks
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Old 12-27-2014, 05:31 AM   #6
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

thanks for the update

feels goods to see the game running again.
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Old 12-27-2014, 09:39 AM   #7
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Quote:
Originally Posted by TMyApp View Post

as always, it is now past 5 AM as I'm writing this ... so excuse me if the stuff below is not making sense

first off, make sure you check out the official release notes found here: http://streetfighteronline.com/version/

and, please continue to report all NEW and EXISTING game bugs (if possible captured on video) in the existing 2014 bug-squash thread which can be found here: http://forums.streetfighteronline.co...ad.php?t=34585

other than that ... as of 5 AM on Dec 27, 2k14 ... so far, 314 existing players have logged into the game in the last 5 hours ... and a total of 174 games have been played ... 2 weeks go, we were lucky enough to have 100 existing players visit the game in any given 24 hour period ...

what else can be said ?? ... except that ... Gambit ... has been FINALLY released

>> THE GOOD:

EVip/Tourney/Custom colors are ALL working again ... along with LDC ... network code has been slightly improved (it's not much, but it's something) ... and SFO has a brand new (and long awaited) character ... love him ... hate him ... complain non stop until he is tweaked ... but either way ... Gambit is here to stay

>> THE BAD:

it took slightly more than a year to bring this update ... and most of our precious community goals have been pushed back to 2015 ... in short, we did NOT get everything that we wanted (Vindicated Gambit will have to wait until 2015 ... along with the VIP-Only character .. *sigh* ) ... but this was the best that could have been accomplished

...

>> NEXT UP:

i need rest ... i have NOT slept much in the last few weeks to bring us this update ... nor has my life gotten much "easier" in the past months ... but we ARE moving forward

as you all recall .. not so long ago, SFO was ready to close it's doors ... then came hope ... then silence ... and now ... Gambit

i'm thankful for what we have ... and i would like to thank you all once again for your support ... your prayers ... your un-willingness to give up ... and fact that so many old players have came back (if only for a moment) to visit SFO once again today

in my original post this year (given the uber-slow rate of donations in 2014) ... i always assumed that it would take at the very least a YEAR or longer for us to obtain all of the needed donations for the "dream goals" of SFO ... and thus, i would have a good 1.5 years to complete them all ... in reality, the selfless dedication of our community made the monetary achievements in mere weeks ... which unfortunately was not a part of my "original plan" ... and when you combine that with the fact that little has changed in my personal life ... the end result becomes the reason of why it took so long for us to see today's update

>> BOTTOM LINE:

every single "dream goal" has either been started, or is in the process of being created ... this includes MAJOR breakthroughs in Network Code, Shockwave Migration, Sysop-Box and plans for future SFO advertising ... in fact, at this point the only reason i would call them "Dream Goals" is because we ALL want to see them happen ... they are indeed a part of our "dreams" ... but other than that ... there is nothing "dreamy" about them ... because in my mind ... Lord willing that i have the strength and the time ... ALL OF THEM ... could become a reality in 2015

... and there you have it
Well done dude, you've conquered Gambit, very impressed. He looks fantastic! No complaints other than it kinda sucks not seeing you around here for months (at least in public). Your presence in public view instills confidence, even if it's for a few minutes a week (our lives are not perfect either, but we try our best, so you too please try your best bro).

Last edited by Sir Nash; 12-27-2014 at 09:55 AM.
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Old 12-27-2014, 09:58 AM   #8
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

I can't play until January why god !
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Old 12-27-2014, 11:27 AM   #9
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Right on for the update and new character to this awesome game


Hopefully with gambit people are more active and it gets going again
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Old 12-27-2014, 12:28 PM   #10
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Good shizz.

EDIT: For those that wanted the moves list.

Kinetic Card DOWN, FORWARD + PUNCH (can be done in air)
Trick Card DOWN, BACK + PUNCH
Cajun Slash FORWARD, DOWN, FORWARD + PUNCH (passes through projectiles)

Royal Flash DOWN, FORWARD + 2 PUNCHES (rd)
Cajun Explosion DOWN, FORWARD + 2 KICKS (can be done in air)
Chargin Cajun DOWN, BACK + 2 PUNCHES (sucks you in)
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Last edited by estset; 12-27-2014 at 06:14 PM.
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Old 01-01-2015, 07:58 PM   #11
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Thumbs up Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Thank you Tmy and everyone else who played a part in making this happen. Thanks to those who donated also and to all who helped this game become what it is, still one of my favorite if not favorite game.


I like how gambit can do some moves in the air including some of his specials. I also look forward to a possible one day addition of vindicator moves added to gambit. Well done TMy and whoever else was involved in bringing gambit as a new character. A good Christmas present I would say. Thanks and Happy New Year to everyone.
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Old 01-14-2015, 12:22 PM   #12
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Nice.
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Old 01-14-2015, 05:15 PM   #13
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Guess it's time to pick this game back up again... Hopefully SFO can get back to what it was a few years ago. Thanks for the update and new character Tmyapp.

I know SFO UG was its own entity, but any chances of that site coming back around? I could dream, right?
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Old 01-14-2015, 05:22 PM   #14
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

SFO UG re-launched this past August, on the anniversary of SFO.
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Old 01-14-2015, 06:02 PM   #15
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Quote:
Originally Posted by TitaniumFist View Post
SFO UG re-launched this past August, on the anniversary of SFO.
Ah. Been gone way too long. Thanks for the link Titanium.
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Old 01-14-2015, 08:09 PM   #16
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Quote:
Originally Posted by jdmcoupe91 View Post
Quote:
Originally Posted by TitaniumFist View Post
SFO UG re-launched this past August, on the anniversary of SFO.
Ah. Been gone way too long. Thanks for the link Titanium.
Account validated..
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Old 01-14-2015, 09:12 PM   #17
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Default Re: [ SFO 1.9G - GAMBIT RELEASE INFO ]

Quote:
Originally Posted by 1-hitta View Post
Quote:
Originally Posted by jdmcoupe91 View Post
Quote:
Originally Posted by TitaniumFist View Post
SFO UG re-launched this past August, on the anniversary of SFO.
Ah. Been gone way too long. Thanks for the link Titanium.
Account validated..
Catch me over there guys. Good to see this community back and at it.
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