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Old 04-20-2014, 11:18 PM   #1
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Exclamation [ SFO - Bug Squash 2014 ]

A number of bugs were introduced in the last 2013 game update ... so if anyone has a chance, please report the MOST CRITICAL bugs in THIS thread so that they can be included in the next silent and/or bug-squash update (aka: an update that is DESPERATELY overdue, and thus will only include the MOST critical bugs which were introduced in 2013)

... all other "super old/annoying" bugs will most likely have to wait until the MAJOR 2014 updates (ie: around the same time Gambit is added to the game )
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Old 04-20-2014, 11:21 PM   #2
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Post Re: [ SFO - Bug Squash 2014 ]

-' Following Bison , Following Sakura
-' 3p , and 4p unable to black when 1st or 2nd player dies
-' Ryu shinkuu hadoken turning around backwards
-' Cyclops freezing glitch, ill post a video about it.

-' I think that's about it for me.


Edit:

Not much but , i'll make a part 2 with chat glitches.


Following bison and sakura 3p and 4p

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Old 04-20-2014, 11:36 PM   #3
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Default Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by CheckMate View Post
ill post a video about it.
please do, videos are the best way to help confirm new bugs, and show what you are talking about
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Old 04-21-2014, 03:36 PM   #4
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Default Re: [ SFO - Bug Squash 2014 ]

Guys , One post per user. Edit your post if needed.

No spam pwiz.

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Old 04-25-2014, 02:35 PM   #5
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Default Re: [ SFO - Bug Squash 2014 ]

is it me or the colors have vanished?
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Old 04-25-2014, 09:50 PM   #6
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Default Re: [ SFO - Bug Squash 2014 ]

TLF Helpers.

When any player brings out a TLF helper, and another player does the same (bring out any helper) the TLF Helper stays, and does not vanish.
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Old 04-25-2014, 10:09 PM   #7
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Default Re: [ SFO - Bug Squash 2014 ]

i thought that was changed like that on purpose. The TLF helpers leaves when the users hyperbar goes down to nothing.
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Old 04-27-2014, 03:17 PM   #8
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Default Re: [ SFO - Bug Squash 2014 ]

Hopefully the next update, lag will be eliminated, I'm so tired of lag. I should be used to it by name but it still amazes me how I can uppercut someone and they will be popped in the air but no damage still dealt. I still love the game so, I deal with it. I expect great things in 2014.
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Old 04-27-2014, 06:25 PM   #9
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Post Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by (Sha_Nicole) View Post
Hopefully the next update, lag will be eliminated, I'm so tired of lag. I should be used to it by name but it still amazes me how I can uppercut someone and they will be popped in the air but no damage still dealt. I still love the game so, I deal with it. I expect great things in 2014.
Then it would be harder to catch someone with the uppercut if you could read all their movements.
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Old 04-28-2014, 03:39 PM   #10
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Default Re: [ SFO - Bug Squash 2014 ]

Cyclopse Backward's Beam

Vindicated Ken, Backwards air-Hadoken

When someone rematches sometimes, the rematches game only goes for one round, then they are brought back to the count down screen, and the host gets a Loss. (ShadowSlayer, supposibly knows how to do this glitch, or knows what triggers it, so ill have to contact him for more detail)

IornMan's HP,MP,LP move frame stays on screen if you hold any of thoe buttons while jumping.
i.e I jump and press (and hold) LP (or any punch button) and the move frame (little blast) will stay frozen on the screen until I release the button (command).
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Old 04-28-2014, 05:33 PM   #11
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Post Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by LuXv View Post
Cyclopse Backward's Beam

Vindicated Ken, Backwards air-Hadoken

When someone rematches sometimes, the rematches game only goes for one round, then they are brought back to the count down screen, and the host gets a Loss. (ShadowSlayer, supposibly knows how to do this glitch, or knows what triggers it, so ill have to contact him for more detail)

IornMan's HP,MP,LP move frame stays on screen if you hold any of thoe buttons while jumping.
i.e I jump and press (and hold) LP (or any punch button) and the move frame (little blast) will stay frozen on the screen until I release the button (command).
cyclops backwards beam ? never saw that happen
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Old 04-28-2014, 06:29 PM   #12
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Default Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by LuXv View Post
Cyclopse Backward's Beam

Vindicated Ken, Backwards air-Hadoken

When someone rematches sometimes, the rematches game only goes for one round, then they are brought back to the count down screen, and the host gets a Loss. (ShadowSlayer, supposibly knows how to do this glitch, or knows what triggers it, so ill have to contact him for more detail)
you gonna snitch like that fam? but you gotta also be able to host to do it... and its more likely to happen 1on1 no tag with a spectator. I'll make a vid.
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Old 05-07-2014, 11:47 PM   #13
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Default Re: [ SFO - Bug Squash 2014 ]

Juggernaut p3/p4 glitch

Last edited by xfaderx; 05-08-2014 at 03:08 AM.
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Old 05-08-2014, 12:31 AM   #14
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Default Various ironamn glitches

pay close attention to the gameplay, various graphical and gameplay glitches are displayed. invisable hadokens, low jump archs, and lingering animations. the glitches in general are more prominent in vindicated mode


Last edited by xfaderx; 05-08-2014 at 03:08 AM.
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Old 05-08-2014, 03:06 AM   #15
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Default Re: [ SFO - Bug Squash 2014 ]

good videos of the bugs, keep 'em coming.
edited so they show up in the forum
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Old 05-08-2014, 12:21 PM   #16
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Default Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by xfaderx View Post
i thought that was changed like that on purpose. The TLF helpers leaves when the users hyperbar goes down to nothing.
maybe it was.. but when you finish a round with the tlf helper still out, it stays out without having to summon it as well
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Old 05-08-2014, 02:26 PM   #17
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Default Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by guitarrocker101 View Post
maybe it was.. but when you finish a round with the tlf helper still out, it stays out without having to summoning it as well
Plus Venom TLF doesn't do anything if you do Ryu spinning kick. I tested it out myself.
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Old 05-08-2014, 03:35 PM   #18
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Default Re: [ SFO - Bug Squash 2014 ]

Back to back specials dont always register in gameplay and they waste a special. For instance, ryu's shinku hadoken special. When p2 does it the first time i see it, but when he does it again he just sits still on my screen and his lvl goes down since he used it on his screen, but doesnt show on my screen
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Old 05-12-2014, 06:10 PM   #19
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Default Re: [ SFO - Bug Squash 2014 ]

Ever since the new update, cyclops freezes alot throughout the game...

Kinda annoying, please fix.
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Old 05-12-2014, 08:45 PM   #20
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Default Re: [ SFO - Bug Squash 2014 ]

^ can you elaborate...

freezes when? doing a special? doing a hyper? is it only p1? or P2,P3,P4 too?
does it only happen when facing right or left?

the more detail the better.
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Old 05-12-2014, 09:18 PM   #21
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Default Re: [ SFO - Bug Squash 2014 ]

Exactly that's the point...he just randomly freezes.

He just freezes, I don't know what causes it. It just happens often. Then the only way to unfreeze him is to hit the opponent with a move. If your the one playing cyc YOUR cyc won't freeze, but on your opponents screen it will.

That's all the detail I can give. If you play the game alot you should already know.
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Old 05-13-2014, 11:54 PM   #22
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Default Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by jon479 View Post
Back to back specials dont always register in gameplay and they waste a special. For instance, ryu's shinku hadoken special. When p2 does it the first time i see it, but when he does it again he just sits still on my screen and his lvl goes down since he used it on his screen, but doesnt show on my screen
Twas on purpose. The key is to do a move in-between in order for both to show.
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Old 05-14-2014, 01:45 AM   #23
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Default Re: [ SFO - Bug Squash 2014 ]

@fader, we already established this Bug with Cyclops and I already created a video as well, I just have to post it here.

We've known about this Cyc bug since the last bug squash. That he literally freezes randomly and you have to hit him in irder to resynch his movements or anything.
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Old 05-14-2014, 02:31 AM   #24
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Post Re: [ SFO - Bug Squash 2014 ]

Quote:
Originally Posted by LuXv View Post
@fader, we already established this Bug with Cyclops and I already created a video as well, I just have to post it here.

We've known about this Cyc bug since the last bug squash. That he literally freezes randomly and you have to hit him in irder to resynch his movements or anything.
I already posted it.
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Old 05-20-2014, 09:35 PM   #25
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Default Re: [ SFO - Bug Squash 2014 ]

While you're squashing bugs and making tweaks, mind working on vindicated moves hitboxes?

More specifically : Vindicated Shinku Hadoken/ Evil Shinku Hadoken.
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